Esports as an Object of Study in Sport Sciences

Authors

DOI:

https://doi.org/10.64478/1yxymj19

Keywords:

Esports, Sport Sciences, Physical Education, Electronic Sports

Abstract

Introduction: this paper addresses e-sports as an emerging object of study within the field of Sport Sciences. In a context marked by the digitalization of bodily practices, e-sports appear as a hybrid phenomenon that challenges traditional notions of body, performance, and competition. Methodology: Based on a narrative review, the main debates surrounding their legitimacy as a sporting discipline, their links to media literacy, and their potential to rethink the relationship between the physical and the digital in sport are analyzed. Results: The analysis reveals that e-sports maintain structures of competition, training, and organization comparable to those of traditional sports, although mediated by virtual environments that require new cognitive, strategic, and social skills. Moreover, their growing professionalization and cultural impact invite a reconsideration of the role of Sport Sciences in the face of contemporary technological transformations. Conclusion: the e-sports constitute a relevant object of study as they reveal the tensions and continuities between bodily practice and digital culture. Their inclusion in academic debate broadens the boundaries of the field by incorporating new ways of being, doing, and thinking about sport in the 21st century.

Author Biography

  • Daniel Rodrigo Sancio, Universidad de Concepción del Uruguay, CONICET

    Licenciado en Educación Física con Orientación en Ciencias del Ejercicio. Doctorando en Educación por la Universidad Nacional de Rosario, Argentina. Becario doctoral del Consejo Nacional de Investigaciones Científicas y Técnicas en la Universidad de Concepción del Uruguay, Argentina.

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Published

2026-03-31

How to Cite

Esports as an Object of Study in Sport Sciences. (2026). Revista Salud, Educación Y Sociedad, 5(1), 46-57. https://doi.org/10.64478/1yxymj19